Abstract
We exploit recorded activities as a good source of human–human and human–robot communication for sharing experience, memory, and knowledge. In particular, we're interested in audiovisual, ubiquitous, and wearable-experience-capturing technology as interaction-grounded lifelong tools. We’ve developed several devices--such as a wearable interaction tracker--that facilitate an indexed recording of human experiences.
Artifacts
Information
Book title
IEEE Multimedia
Volume
13
Pages
20-29
Date of issue
2006/12/31
Citation
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu Tsuchikawa, Sadanori Ito, Shoichiro Iwasawa, Kiyoshi Kogure, Norihiro Hagita. Ubiquitous experience media, IEEE Multimedia, Vol.13, No.4, pp.20-29, 2006.
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