Abstract
Voice guidance for car navigation typically considers drivers as docile actors. Recent works highlight limitations to this assumption which make drivers rely less on given directions. To explore how drivers can make better navigation decisions, we conducted a pilot Wizard-of-Oz study that gives turn suggestions in conversations between two voice agents. We asked 30 participants to drive in a simulation environment using voice guidance that gives three types of suggestions: familiar, optimal, and new routes. We examined their route choices, perceived workload and utterances while driving. We found that while most drivers followed directions appropriate for the given scenarios, they were more likely to make inappropriate choices after hearing alternatives in conversations. On the other hand, two-party conversations allowed drivers to better reflect on their choices after trips. We conclude by discussing preliminary design implications for car navigation voice guidance specifically and recommender systems in general.
Artifacts
Information
Book title
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
Pages
1-9
Date of issue
2020/04/25
Date of presentation
2020/04/25
Location
Virtual Event
DOI
10.1145/3334480.3382818
Keywords
Voice Guidance / Voice Agents / Two-Party Conversation / Navigation Applications / Recommender Systems / Driving /Citation
Briane Paul V. Samson, Yasuyuki Sumi. Are two heads better than one? Exploring two-party conversations for car navigation voice guidance, CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, pp.1-9, 2020.